Representatives

Services provided
Business Matchmaking
We run an international matchmaking platform that connects independent studios directly with investors, publishers and major companies. Every registered studio gets its own profile and the chance to pitch anywhere in the world.
Business Rounds & Events
We design and produce business rounds, coordinating curated, direct matches between developers, investors and corporations — the format behind GameJam+, Innova Summit and the Brasília Game Festival.
Studio Acceleration
Tailored acceleration built around each studio's actual bottleneck, including valuation support, memorandums of understanding, professional deal negotiation and pitch deck creation.
Market-Readiness Training
Workshops, one-on-one consulting and simulated pitches covering marketing, finance, business and legal — preparing developers to enter both the Brazilian and international markets.
Full Game Support
End-to-end production support to get a game to market: porting to six platforms, design validation, Quality Assurance, and marketing and PR strategy.
Custom Game Jams
We build branded game jams for companies that want to engage the developer community, strengthen their brand and source creative solutions to real business challenges.
Sponsorship Packages
Sponsorship tiers that place your brand in front of Brazil's developer and gamer community at the country's largest game development events.
Tech Education for Kids
Live and recorded courses in programming, robotics and game development for children and teenagers, with a focus on gamification and neurodiversity.
Success stories, Accolades, and Additional Information
Flagship Programs
GameJam+ — Indie Hero runs GameJam+, the world's largest business-focused game development marathon, active in more than 40 countries with a community of over 15,000 developers and roughly 550 games created every season. The jam is only the first stage: finalists move on to mentoring, pitch training and direct matchmaking with investors and publishers.
Brasília Game Festival (BGF) — Brazil's largest free-admission game festival, produced end to end by our team.
JOIN – Jornada dos Indies — Our annual business event, 5th edition held in Brasília in June 2025 in hybrid format. The 2025 business round brought together 80 companies and opened more than US$ 3.5 million in business opportunities.
Proven Business Results
Across our acceleration and matchmaking operations we have connected 11 studios to 62 investors, generated 209 qualified leads and over R$ 3.6 million in active negotiations, with 5 projects moving into publishing deals. Our training programs drew 291 enrolled developers, and our hackathons have reached 3,727 participants, producing 15 playable prototypes.
Industry Recognition and Mentor Network
Our mentor roster includes Camila Farani (G2 Capital) and Carol Paiffer (Atom), both investors on Shark Tank Brasil, alongside international mentors Yannis Patras (WhisperGames), Stanislas Jun Peyrat (PID Games / Plug In Digital), Adinda van Oosten, Juliusz Micko and Alessandro Biollo. We deliver an eight-course business track in partnership with The Powell Group.
International and Institutional Partnerships
Porting is delivered in partnership with GoGo Games and LATAM market validation with DARE. Our programs have been backed by Brazil's leading public agencies — ApexBrasil (2021, 2022 and 2024), Embratur, Sebrae, FINEP and FAPESC — which places our work inside Brazil's official export and innovation infrastructure.
Event Production Portfolio
Beyond our own festivals, we have produced game industry activations at Rock in Rio 2022 and Rio Innovation Week in both 2022 and 2023 — two of the largest entertainment and innovation events in Latin America.
Studio Success Stories
Teion Games credits our program with structuring and consolidating the studio. PlaySTEM Academy points to the transparency and consistency of our process. RebuForge entered advanced negotiations with major international investors through connections made on our platform.
Scale to Date
250+ registered studios · 100,000+ people reached · 12+ events produced.



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